Towards a faster, messier, more old-school d20 role-playing experience.
Wednesday, October 3, 2012
What happens in Murakash, stays in Murakash
They say it's the stones that breathe evil. Those ancient halls hold dark secret so old that even the Grumpy Farango doesn't want to talk about what happened in that old tunnels, but he knows that nobody returned. He heard screams and then he ran. Whatever crawled into Murakash, stayed in Murakash and still lurks in the darkness.