http://www.pigames.net/store/product_info.php?products_id=719
Well, this surprised me ... in a nice way, I suppose. My little purple worm is in there as well. Anyway, back to the ole drawing board, preparing some stuff for this weekend's Meetup dungeon crawl.
Towards a faster, messier, more old-school d20 role-playing experience.
Wednesday, October 10, 2012
Sunday, October 7, 2012
The Book That Can't Be Read
The world's most mysterious manuscript, work of Grand Alchemist.
This is how I imagine one book of magick.
wiki
Labels:
book,
design,
gaming resource
Friday, October 5, 2012
Mazes and Labyrinths
Useful resource for all you Indiana Jones DMs. Enjoy!
Labels:
design,
game aid,
gaming resource
Wednesday, October 3, 2012
What happens in Murakash, stays in Murakash
They say it's the stones that breathe evil. Those ancient halls hold dark secret so old that even the Grumpy Farango doesn't want to talk about what happened in that old tunnels, but he knows that nobody returned. He heard screams and then he ran. Whatever crawled into Murakash, stayed in Murakash and still lurks in the darkness.
Tuesday, October 2, 2012
Donjon Random Dungeon Builder
http://donjon.bin.sh/d20/dungeon/
This is just so good, I have to mention it again. A perfect little gem of a dungeon-building script. What's not to love? It will even populate your little dungeon for you, if you wish.
This is just so good, I have to mention it again. A perfect little gem of a dungeon-building script. What's not to love? It will even populate your little dungeon for you, if you wish.
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| A random little bit of dungeon! Generated in seconds ... |
A Mediaeval Town
A fascinating article on a model of 13th century Birmingham, which is sure to come in handy for anyone thinking of real or fantasy mediaeval settlements.
http://birminghammag.posterous.com/exploring-medieval-birmingham
http://birminghammag.posterous.com/exploring-medieval-birmingham
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| A fulle syz veuw of the towne. Yes, with horrible fake olde-speech on my part. |
Labels:
game aid,
not gaming
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