Quick test! d10!
- # Enc. 1d8. Move 90′ (30′). AC 13. HD 1. Attacks: 1. Damage: 1d8. Morale: 11. Moss-covered Wood Orcs carry weapons of bone and shields of hardened bark. These orcs are known for their loyalty, as well as their tendency to hoard the bones of their enemies, which are arranged into letters that spell out prophecy. A tribe of these orcs will be led by a 3 HD chieftain who inflicts 1d10+1 damage. Treasure: d20 gp, 1d4 gems.
- # Enc. 1d4. Move 90′ (30′). AC 13. HD 1+1. Attacks: 1. Damage: 1d6+1. Morale: 10. Thick-necked Stone Orcs usually have quarry dust upon their hands. They take half damage from edged weapons. These orcs are known for their loyalty, as well as their tendency to impale their captives on long wooden stakes. A tribe of these orcs will be led by a filthy gnoll who consumes an orc child each week. Treasure: d20 sp, d20 gp, 1 small gem.
- # Enc. 1d6. Move 90′ (30′). AC 15. HD 1+1. Attacks: 1. Damage: 1d6. Morale: 10. Six-armed Spider Orcs clamber head-down as they attack. Each shield they carry gives them an AC bonus of 1. These orcs are despised for their sadism, as well as their tendency to fill dungeons with treasure chests containing nothing but spores. A tribe of these orcs will be led by an orc priestess with 3 HD; she can cast two first-level spells. Treasure: d20 gp, d10 pp, 1d6 gems.
- # Enc. 1d8. Move 120′ (40′). AC 16. HD 2+1. Attacks: 2. Damage: 1d8+1. Morale: 10. Thick-necked Stone Orcs usually have quarry dust upon their hands. They take half damage from edged weapons. These orcs are reviled for their treachery,as well as their tendency to hoard the bones of their enemies, which are arranged into letters that spell out prophecy. A tribe of these orcs will be led by a captured adventurer whose torture only stops when he provides useful tactical advice. Treasure: d20 gp, 1d4 gems.
- # Enc. 1d6. Move 150′ (50′). AC 16. HD 2. Attacks: 2. Damage: 1d8+1. Morale: 11. Swift and cannibalistic, Blood Orcs usually inhabit jungles. These orcs are known for their nobility, as well as their tendency to impale their captives on long wooden stakes. A tribe of these orcs will be led by a troll with low self-esteem. Treasure: d20 gp, d6 pp, 1 mysterious key.
- # Enc. 1d8. Move 150′ (50′). AC 15. HD 1. Attacks: 2. Damage: 1d6. Morale: 10. Silent and unblinking, Aquatic Orcs emerge from the depths to eat the flesh of land-dwellers. These orcs are reviled for their treachery,as well as their tendency to feed captured religious leaders to starving swine. A tribe of these orcs will be led by a troll with low self-esteem. Treasure: d10 cp, d10 sp, d6 gp.
- # Enc. 1d6. Move 120′ (40′). AC 15. HD 2. Attacks: 1. Damage: 1d4+1. Morale: 11. Scarred and pitiless, Desert Orcs hail from the shimmering sands. These orcs are known for their cowardice, as well as their tendency to sacrifice married couples to their dark gods. A tribe of these orcs will be led by a captured adventurer whose torture only stops when he provides useful tactical advice. Treasure: d20 cp, d12 sp, d8 gp.
- # Enc. 1d8. Move 120′ (40′). AC 16. HD 1. Attacks: 1. Damage: 1d4+1. Morale: 10. Thick-necked Stone Orcs usually have quarry dust upon their hands. They take half damage from edged weapons. These orcs are known for their nobility, as well as their tendency to impale their captives on long wooden stakes. A tribe of these orcs will be led by a filthy gnoll who consumes an orc child each week. Treasure: d10 cp, d10 sp, d6 gp.
- # Enc. 1d6. Move 150′ (50′). AC 15. HD 1+1. Attacks: 1. Damage: 1d8. Morale: 11. Calm and cautious, Mist Orcs are found near the shore. They can breathe water as well as air. These orcs are famous for their courtesy, as well as their tendency to impale their captives on long wooden stakes. A tribe of these orcs will be led by a 3 HD chieftain who inflicts 1d10+1 damage. Treasure: d20 cp, d12 sp, d8 gp.
- # Enc. 1d4. Move 90′ (30′). AC 13. HD 2+1. Attacks: 1. Damage: 1d6. Morale: 10. Fur-clad Primordial Orcs from distant lands. They regenerate 1 hp per round until slain. These orcs are famous for their arrogance, as well as their tendency to hoard the bones of their enemies, which are arranged into letters that spell out prophecy. A tribe of these orcs will be led by an orc priestess with 3 HD; she can cast two first-level spells. Treasure: d10 gp, d8 pp, 1 parchment map.